(function() {"use strict";var __module = CC_EDITOR ? module : {exports:{}};var __filename = 'preview-scripts/assets/Script/MainScript.js';var __require = CC_EDITOR ? function (request) {return cc.require(request, require);} : function (request) {return cc.require(request, __filename);};function __define (exports, require, module) {"use strict";
cc._RF.push(module, '50e36tPa4dA2pnDDeLxtRgx', 'MainScript', __filename);
// Script/MainScript.js

'use strict';

var Diciprefab = [];
var DiciNum = 0;

cc.Class({
    extends: cc.Component,

    properties: {
        player: {
            default: null,
            type: cc.Node
        },
        dici: {
            default: null,
            type: cc.Prefab
        },

        timeLabel: {
            default: null,
            type: cc.Label
        },
        fenshuLable: {
            default: null,
            type: cc.Label
        },
        BgMusic: {
            default: null,
            url: cc.AudioClip
        },
        JumpMusic: {
            default: null,
            url: cc.AudioClip
        },
        // DieAudio:{
        //     default:bull,
        //     type:cc.AudioClip
        // },

        playJumpHeigh: 30,
        qianghou: 80,
        dicinum: 0,
        dicijiange: 140,
        GameTime: 60,
        FenShu: 0
    },

    onLoad: function onLoad() {
        this.windinit();
        this.getzuoyoux();
    },

    // 初始化窗口
    windinit: function windinit() {
        // var manager = cc.director.getCollisionManager();
        // manager.enabled = true;
        // manager.enabledDebugDraw = true;

        // 初始化精灵的位置
        this.player.setPosition(-this.node.width / 2 + this.qianghou, this.node.height / 2 - this.dicijiange);
        this.dicinum = 0;

        for (var i = 0; i < 8; i++) {
            this.newDici();
        }

        //销毁多余的地刺节点
        // 监听全局自定义事件
        cc.systemEvent.on("XiaohuiDici", function (event) {
            console.log('要销毁了');
            while (Diciprefab.length) {
                Diciprefab.pop();
            }
            DiciNum = 0;
        });

        this.Danjishi();
    },

    // 监听用户左右点击事件
    getzuoyoux: function getzuoyoux() {
        // 使用事件名来注册
        this.node.on('touchstart', function (event) {
            this.DiciQianjing();

            var jumpmusic = cc.audioEngine.play(this.JumpMusic, false, 0.6);

            //定义全局自定义事件
            // cc.systemEvent.emit("qianjin", '');

            var x = event.getLocationX();
            var maxX = this.node.width / 2;
            if (x > maxX) {
                // console.log("右边");
                this.playerMovyou();
            } else {
                // console.log("左边");
                this.playerMovzuo();
            }

            this.newDici();

            this.FenShu++;
            this.fenshuLable.string = this.FenShu;
            cc.sys.localStorage.setItem('fenshu', this.FenShu);
        }, this);
    },

    // 精灵左调
    playerMovzuo: function playerMovzuo() {
        var gerlift = cc.moveTo(0.2, cc.v2(-this.node.width / 2 + this.qianghou, this.player.getPosition().y));
        var gotozuo1 = cc.moveTo(0.1, cc.v2(-this.node.width / 2 + this.qianghou + 30, this.player.getPosition().y));
        var gotozuo2 = cc.moveTo(0.2, cc.v2(-this.node.width / 2 + this.qianghou, this.player.getPosition().y));
        var squezuo = cc.sequence(gotozuo1, gotozuo2);
        if (this.player.rotationY == 0) {
            this.player.runAction(squezuo);
        } else {
            this.player.runAction(gerlift);
        }
        this.player.rotationY = 0;
    },
    // 精灵右跳
    playerMovyou: function playerMovyou() {
        var gerright = cc.moveTo(0.2, cc.v2(this.node.width / 2 - this.qianghou, this.player.getPosition().y));
        var gotoyou1 = cc.moveTo(0.1, cc.v2(this.node.width / 2 - this.qianghou - 30, this.player.getPosition().y));
        var gotoyou2 = cc.moveTo(0.1, cc.v2(this.node.width / 2 - this.qianghou, this.player.getPosition().y));
        var squeyou = cc.sequence(gotoyou1, gotoyou2);
        if (this.player.rotationY == 180) {
            this.player.runAction(squeyou);
        } else {
            this.player.runAction(gerright);
        }
        this.player.rotationY = 180;
    },

    // 随机生成地刺
    newDici: function newDici() {
        this.dicinum += 1;
        var newDici = cc.instantiate(this.dici);
        Diciprefab[DiciNum] = newDici;
        DiciNum++;
        // newDici.parent = cc.director.getScene();

        this.node.addChild(newDici);

        var ranD = Math.random();

        if (ranD >= 0.5) {
            newDici.rotationY = 0;
        } else {
            newDici.rotationY = 180;
        }
        newDici.setPosition(this.diciRandPosi(ranD));
    },

    // 生成随机的位置坐标
    diciRandPosi: function diciRandPosi(ranD) {
        var ranX = 0;
        var ranY = 0;
        if (ranD >= 0.5) {
            ranX = this.node.width / 2 - this.qianghou;
        } else {
            ranX = -this.node.width / 2 + this.qianghou;
        }

        if (this.dicinum < 9) {
            ranY = this.node.height / 2 - this.dicinum * this.dicijiange - this.dicijiange;
        } else {
            ranY = this.node.height / 2 - 8 * this.dicijiange - this.dicijiange;
        }

        return cc.v2(ranX, ranY);
    },

    //倒计时
    Danjishi: function Danjishi() {
        this.schedule(function () {
            this.GameTime--;
            this.timeLabel.string = '倒计时：' + this.GameTime;
            if (this.GameTime <= 0) {
                cc.director.loadScene('OverScene');
            }
        }, 1);
    },

    //所有地刺向前移动
    DiciQianjing: function DiciQianjing() {
        for (var x in Diciprefab) {
            var goAction = cc.moveBy(0.2, cc.v2(0, 140));
            Diciprefab[x].runAction(goAction);
        }
    },

    //    用户自定义函数
    //监听是否撞击了
    // onCollisionEnter: function (other, self) {
    //     console.log('碰到了');
    //     cc.audioEngine.play(this.DieAudio,false,0.8)
    //     cc.systemEvent.emit("XiaohuiDici", '');
    //     cc.director.loadScene("OverScene");
    // },


    start: function start() {
        this.FenShu = 0;
        this.current = cc.audioEngine.play(this.BgMusic, true, 0.6);
        // current.audioEngine.volume(0.5);

        // console.log(this.current.audioEngine.isPlaying());
    },

    onDestroy: function onDestroy() {
        cc.audioEngine.stop(this.current);
    },

    update: function update(dt) {}
});

cc._RF.pop();
        }
        if (CC_EDITOR) {
            __define(__module.exports, __require, __module);
        }
        else {
            cc.registerModuleFunc(__filename, function () {
                __define(__module.exports, __require, __module);
            });
        }
        })();
        //# sourceMappingURL=MainScript.js.map
        